Archive for January, 2008

What Makes a Pattern

Thursday, January 24th, 2008

Patterns are generally made up of high level recommendations that are identified, documented for later use and reviewed periodically.

Writing a Pattern:

  • Problem - what does the user want?
  • Solution - how to meet the user’s needs.
  • Context - when to use the pattern
  • Examples - pictures, links, example code, etc.
  • Name it - as a pattern library grows naming a pattern becomes more important for findability.
  • Rating - see below.

A pattern is not a visual specification, only a high level description. A pattern should have links to visual specs like schematics or style guide entries.

Rating System for Patterns

( recommendation )

  • Level 1 - Working Solution: Recommended starting point for the new design. The designer/project team may adapt the pattern as needed to fit the requirements of the project.
  • Level 2 - Best Practice: Strongly recommend - should require some type of management permission to deviate from the documented pattern.
  • Level 3 - The “Company” way: Mandatory - should require a high level permission to deviate from the documented pattern.

Personas - Friend or Foe?

Wednesday, January 23rd, 2008

Personas are good for:

  1. Helping the project team get into the target audience’s mindset - creating empathy.
  2. Communicate why and how decisions where made with people outside the project team.

Drawbacks:

  1. A persona is an amalgamation of traits from a larger group that get funneled into one entity. And by giving the persona a name and a picture it is hard not to think of the persona as an individual instead of a group.
  2. Personas do not create passion for the project. Having passion for what you’re doing and putting all of your energy into it is more important than having certain artifacts for a project.

Interesting Thoughts:

“The proper way to design is not to target an individual type of customer. You want 100 million customers.” - Don Norman

In other words, don’t target a demographic type, rather an activity.

You don’t necessarily need personas to create a great design. It really depends on who you are working with/for and whether or not you have passion for the project.

Reference:

  1. Fear and Loathing in Las Personas - adaptivepath.com
  2. Personas and the Advantage of Designing for Yourself - bokardo.com
  3. That Computer Is So You - BusinessWeek.com

The Beginning

Friday, January 18th, 2008

Welcome to Analytical Design: Thoughts on all things Design